... Gary asked if I had ever been assigned a condition that I didn't work out of. I said no, I didn't think so. Gary said, O you must have. At that out tech evaluation, the game was on for me. I said o well ok. One time I was assigned the condition of no condition and I didn't work out of it because I couldn't find a formula. So Gary told me to go and find the formula and work out of the condition.
I went over to the Central Archives and spent a whole day looking thru issues, and I found no formula for the condition of no conditiion. I went to the EO at ASHO and asked about it. ASHOEO Never heard of it. I went to my dear friend Peter Gillham, an old timer, and asked him about it. He had heard of the condition but didn't know of a formula. ...
I found the formula in an RO issue http://www.ronsorg.org/tableofcontents/Conditions1.htm . (Yes, I know it's a bit late.)
BTW, I see now that I was in a condition of no-condition in my tender years. Just totally out of it.
Helena
NO CONDITION (no reality on any condition)
That means really, no reality on any – ANY – conditions. Now you get a perfect automaton, a perfect guy who will go and do anything good, bad, or indifferent, blow up Pan Am jets, or anything like that – they have no conditions attached. Not only that, they will do it for anybody! They have NO loyalties whatsoever. You've all read stories about these guys. They call them professional assassins, or professional terrorists, or MERCENARIES. Or in the Mafia, they call him the hit man. They're totally independent, by the way. Some of these hit men are not in the families. They just pay them the money and they kill anybody. Whether it's from another family or not, doesn’t matter.
Now realise, that mostly not all their dynamics are gone. They usually do have a little tiny first dynamic somewhere. You know, they like to keep their weapons very nice, and so on... Hahaha! They want to improve their weapons, you know, and they're always working on the better improvement of their weapons. But they have NO other responsibilities on any dynamic!
Now funnily enough, LRH discovered that this condition of No Condition – no awareness, no reality on any condition – is also SOMETIMES prevalent in children. Have you ever heard about somebody's child, you know, that just was totally irresponsible, and they broke things, and they ran away, and they cried all the time, and they did this and they did that, and they just totally had no stable point that you could bring them to any kind of improvement? This is very puzzling to the parents, because they don’t know how to handle this child! They just have no awareness of any kind of condition of improvement or anything, and it's very destructive. Well, just as in the case of the professional assassin, you have to find something that the child wants to improve on, or wants to survive with. You know, he may have a favourite toy, or he may have some little area he likes... he likes to sit in the closet and sulk, or something, so that's his favourite area.
So how do you handle this condition on somebody? By the way, we're talking now about lower conditions that persons can’t handle themselves – they need help. So, the formula for that is: (writes on board)
FORMULA:
1) RECONNECT TO YOUR DYNAMICS IN THE REAL GAME.
Or, reconnect THEM to their dynamics in the real game. So you've got to find some place they ARE connected and work from there and build it up. You realise that many of those children may be the reincarnation of some of these Vietnam veterans who were in Confusion. See? They went from Confusion (points to "Confusion" on board) and went lower to get out of it, and they came in in a baby body and now they are in No Condition. They don't want to be aware of ANY of that stuff and now they're just totally haphazard and irresponsible, destructive. So they need to be reconnected. They're unconnected, they're just totally unconnected with the game.
See, these guys up here (referring to higher conditions), they haven’t QUITE got out of it, they just have to find out WHERE they are, WHAT they are, THAT they are, and WHO they are in the game. In these upper conditions, they can still orient in the game. But not here (points to "No Condition" on board). But you CAN find a little tiny connection. They did come back and take another body in the game, didn't they? So, you may have to work on a tiny little bit of the first dynamic, you know? Find something they like about that, and something they will accept – maybe another toy that they like, maybe get them a little AK-47, you know? Hahaha! Then all of a sudden they realise that you are okay, and they start to have a second dynamic, you see? Even though they use the little AK-47 to go around and murder all the cats and dogs and other children in the house and so on! You know... "Fall over! You're supposed to be dead! Pow!"
So, you can start there, anyway. At least now you're a terminal and you can start doing little drills with them, or some type of basic 8-C and assists and so on, and get them back out of that very low condition of No Condition – no awareness of the conditions at all. You see, most people can FEEL conditions, even if they don't recognise them. Or most people can even be aware of them and say, "Hey! That person's betraying me." But they don’t know the formula, and they don’t apply it. So it doesn’t resolve, and they're out of communication with that person forever.
So, we have the whole thing: there's not only the recognition of the condition, but how to handle it. Now, we don't have to go and handle it immediately, but you know when they do come and they need your help, you can handle it. But if it's a member of your family, like a little child or something, you want to do something about it right now. So, you can apply some of the handling, and do the handlings up the conditions to make your FAMILY more viable, and improve your family life.
Okay? So this could be done (points to No Condition formula on board): reconnect to your dynamics in the real game, and it could be done by finding where there is the tiniest bit of connection and working it from there up the dynamics. If you need help in something like that you could always ask C/S advice, and so on like that. Now, that is the fate – all we’ve looked at here, in the lower conditions – that can happen to a person that was IN THE ORIGINAL GAME.
You see, they got betrayed, or they got stuck in the interference side and they didn’t recognise their dynamics any more. But it could have been on a very long via, like the guy who was briefed on what the Americans should do in Vietnam. You know, it might have been on the television, or by someone in the army, his sergeant, or his lieutenant, telling him what he's going to fight for. But that guy himself wasn't part of the interference – he was just repeating what he was told. So you could say that all of the above conditions that we’ve talked about could be done by clever use of mind control and manipulation of media and education systems and so on.