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THE GENTLE ART OF MAKING SLAVES

Vinaire

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The following is quoted (with some reformatting) from TROM materials


THE GENTLE ART OF MAKING SLAVES - We always tend to imagine a slave master as a rather muscular man armed with a large whip. Such a man is not even a novice at the gentle art of making slaves, for all the very best slaves are voluntary slaves and would not give up their slavery for anything. They are convinced that they are on the ‘road to freedom’, and need no whips to keep them on it.

To trap you while promising to free you is probably the oldest game in this universe. This is the game of the ‘freedom maker’: he makes slaves out of those who walk a road to freedom that he has created for them. All the very best traps in this universe are clearly marked, The road to freedom. The game of the freedom maker is big business in this universe, and always has been - simply because the willing slave, deluded into walking the road to freedom, is always more than happy to work long hours for next to no pay, and so create enormous wealth for the slave master. The places where his willing slaves toil on their road to freedom are called Freedom Factories. (This is a slang term). The universe is strewn with them. Whole planets have become vast freedom factories. Very probably the first extra-terrestrial visitor to this planet will be an agent from a local freedom factory - scouting the territory to see if its worthwhile setting up shop here. The whole technique of the freedom maker is to suspend a carrot called ‘freedom’ in front of the person’s nose. The carrot is on a string joined to a stick, the other end of which is attached to the person’s back. Once the device is in place the person will follow the carrot forever down the road to freedom created by the freedom maker.

Freedom is the only thing that a being will permit himself to be put into slavery in order to achieve. Ponder these words as you ransack this universe in search of freedom, for the gates of the freedom factories are always open, and a new slave is always made most welcome while the carrot is being suspended in front of his nose.

The subject of freedom has always been bigger business in this universe than the subject of power. This is because the carrot of freedom is always considered a more valuable carrot than the carrot of power. It has been said that a man will sell his soul in exchange for power. What, then, is he willing to sell in exchange for promised freedom from the compulsion to be powerful? Why, his freedom, of course! It is the only thing he has to offer in exchange for such a prized goal. Hence the game of the freedom maker and freedom factories.

Scientology is one of the current freedom factories.

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The following is quoted (with some reformatting) from TROM materials




Scientology is one of the current freedom factories.

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-snip-
"Freedom is the only thing that a being will permit himself to be put into slavery in order to achieve."

People put themselves into slavery for regular meals too.
Many into usual working slavery. Many into prostitution slavery. It's true that some are tricked, not knowing they will be slaves. But some people know they will not be free and are never offered freedom. Perhaps freedom from hunger.

Yes, I know it's an off topic quibble, but the have-nots have more to worry about in connection with slavery than which spiritual ideology they'll amuse themselves with.
 

lionheart

Gold Meritorious Patron
It's worth pointing out that the article is written by Dennis H. Stephens a close associate of Hubbard in the early days. So he watched first hand someone doing what he writes about! :omg:
 
It's worth pointing out that the article is written by Dennis H. Stephens a close associate of Hubbard in the early days. So he watched first hand someone doing what he writes about! :omg:

I have read the TROM stuff and I think it has specific results (makes me very aware of games people are playing
and how to not become some else's loser, without having to overwhelm them either).
But it does seem to have a bit of puffery to it "Total Resolution of the Mind. Mmmm, maybe.
On the TROM email group thing NOBODY was willing to say what they actually achieved. I don't doubt that they achieved something but why not say it was?. The other thing that bugged me was that TROM was supposed to be ALL that was needed. That point was hammered by Dennis whats-his-name. But in the email group many were all scientology smorgasbord blender types.
 

Vinaire

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FREEDOM

The following is quoted (with some reformatting) from TROM materials

FREEDOM - All of freedom lies within the concept of freedom of choice. When one is no longer free to choose one has lost all the freedom there is. The basic freedom of choice is between making and not making a postulate.

In life this translates into the freedom of choice to play or not play a game. Thus, to the degree that the playing of games becomes compulsive freedom becomes lost. All entrapment is to be found in the compulsive playing of games. The route from entrapment to freedom, then, lies in the regaining of ones freedom of choice to play or not play games. As the being got himself into this trap, then only the being can get himself out of this trap. One being can show another the route out, but the trapped being must walk this route out himself. Thus, one being cannot free another; he can only help him to free himself.

You will never find freedom ‘over that way’; no matter how thoroughly you ransack this universe in search of freedom you will only discover more and more traps. Indeed, the search for freedom over that way is one of the basic traps of the universe. You can say to another being, Free me, and with the best intent in the world he will only succeed in making you into his slave. The very best he can do for you is to show you the nature of life and games, and indicate the route out of the trap. The rest is up to you. This is the basic truth about freedom. Outside of this truth lie the freedom games: games which cash in on the desire of every compulsive games player to be free.

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Vinaire

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BLAME & GUILT

The following is quoted (with some reformatting) from TROM materials

BLAME & GUILT - The action of assigning causation for wrongful (unethical) play to an opponent is called blame. If the opponent accepts the blame he feels guilt.

A being, having lost a game played fairly within the rules, can either accept the loss or attempt to imply that the victor had committed wrongful play. These are the only two choices open to him. If he can convince his opponent that he has committed wrongful play he (the victor) will believe that he has behaved unethically and did not win the game fairly.

Those who blame should look at the game they are playing.

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Vinaire

Sponsor
The following is quoted (with some reformatting) from TROM materials.

BLAME/GUILT MECHANISM - The Blame/Guilt mechanism is pure games play. The purpose of blame is only to permit the blamer to win games. Unable to win games any other way, and having the need to win games, he resorts to the blame mechanism in order to do so.

Not wishing to behave in an unethical manner the guilty being resolves not to play in such a manner again. This, of course, is the precise effect intended by the blamer, who, now having succeeded in limiting his opponent’s willingness to act, is more easily able to overwhelm him. Thus, blame is seen as an attempt to lower another’s willingness to act by invoking the suggestion of wrongful play, and thereby make him more easy to overwhelm.

In that any life game has a near infinite number of possibilities within it, and that it is clearly impossible to draw up games rules for all of them, the Blame/Guilt mechanism is always available to a games player. There is always some action he can point his finger at, declare it wrongful, and so attempt to make his opponent feel guilty - and thus use less than his full abilities in the playing of the game.

As a wrong act is essentially an unlovable act, the use of the blame mechanism is pure emotional blackmail: I’ll withdraw my love (affinity) from you if you persist in acting in such a manner that prevents me from winning the game.

However, blame has the liability of having to convince the other being that a wrongness has occurred. So the blamer has to keep the wrongness in existence in order to convince the other that is has occurred. Thus we find the blamer having to keep whole sections of his mind in existence in order to convince others that he has been wronged. It is a terrible price to pay for his compulsion to win games, but it clearly shows the limits to which beings will go in order to do so.

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Vinaire

Sponsor
I have read the TROM stuff and I think it has specific results (makes me very aware of games people are playing
and how to not become some else's loser, without having to overwhelm them either).
But it does seem to have a bit of puffery to it "Total Resolution of the Mind. Mmmm, maybe.
On the TROM email group thing NOBODY was willing to say what they actually achieved. I don't doubt that they achieved something but why not say it was?. The other thing that bugged me was that TROM was supposed to be ALL that was needed. That point was hammered by Dennis whats-his-name. But in the email group many were all scientology smorgasbord blender types.


TROM = The Resolution Of Mind

Not "TOTAL... (whatever posted as ridicule)"

Let the game start... :D

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Vinaire

Sponsor
SHAME & RIDICULE

The following is quoted (with some reformatting) from TROM materials

SHAME & RIDICULE - Shame is guilt exposed. Ridicule is the exposure of guilt. Shame/Ridicule form a pair like Blame/Guilt, from which they were spawned.


Those who ridicule should also look at the game they are playing. :)

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Royal Prince Xenu

Trust the Psi Corps.
-snip-
"Freedom is the only thing that a being will permit himself to be put into slavery in order to achieve."

People put themselves into slavery for regular meals too.
Many into usual working slavery. Many into prostitution slavery. It's true that some are tricked, not knowing they will be slaves. But some people know they will not be free and are never offered freedom. Perhaps freedom from hunger.

Yes, I know it's an off topic quibble, but the have-nots have more to worry about in connection with slavery than which spiritual ideology they'll amuse themselves with.

Under the current banking system, there is no such thing as "financial freedom". All those ~isms: communism, socialism, capitalism etc. are variations on a theme--that of Fiscal Feudalism and we are the serfs.
 

Vinaire

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COMPULSIVE GAMES PLAY

The following is quoted (with some reformatting) from TROM materials

COMPULSIVE GAMES PLAY - The Blame/Guilt mechanism breeds compulsive games play. Compulsive games play breeds the Blame/Guilt mechanism. They are inseparable, and where you find one you will always find the other.

By means of the Blame/Guilt mechanism life finally degenerates into a frantic attempt to make others guilty while equally frantically resisting their attempts to do the same thing to you. At this level life is seen by the player as one vast sea of wrongness containing one tiny island of rightness - himself. And he knows above all things that if he stops assigning wrongness (blame) for even one instant his island will sink, and he will drown and be lost forever in that sea of wrongness. Its not that the compulsive blamer is always right, its just that he has a vast need to be right. He is always right. Even when he is wrong he is right. And he’ll still be protesting his rightness when the coffin lid is nailed down on him. For he knows how to win games: always make sure that self is right and others are wrong. It becomes his epitaph.

This is how the subject of right and wrong got into games play. And games have never been the same since. It has no other significance. Once it is understood for what it is, it will be found to resolve with no other address than by use of the exercises in the Practical Section. As the compulsion to play games lessens, the need to invoke the Blame/Guilt mechanism also lessens, and finally vanishes. It always was a crummy mechanism, and games are much more fun and healthy without it.


This somehow reminds me of certain type of Christians. One of them I got into a discussion recently.

(Anticipating a new game... :drool:)

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